Mobile Game Development

mobile game is a video game that is played on a mobile phone (feature phone or smartphone), tabletsmartwatchPDAportable media player or graphing calculator. The earliest known game on a mobile phone was a Tetris variant on the Hagenuk MT-2000 device from 1994.

In 1997, Nokia launched the very successful Snake. Snake (and its variants), that was preinstalled in most mobile devices manufactured by Nokia, has since become one of the most played games and is found on more than 350 million devices worldwide. A variant of the Snake game for the Nokia 6110, using the infrared port, was also the first two-player game for mobile phones.

Today, mobile games are usually downloaded from an app store as well as from mobile operator’s portals, but in some cases are also preloaded in the handheld devices by the OEM or by the mobile operator when purchased, via infrared connection, Bluetooth, or memory card, or side loaded onto the handset with a cable.

Downloadable mobile games were first commercialised in Japan circa the launch of NTT DoCoMo’s I-mode platform in 1999, and by the early 2000s were available through a variety of platforms throughout Asia, Europe, North America and ultimately most territories where modern carrier networks and handsets were available by the mid-2000s. However, mobile games distributed by mobile operators and third party portals (channels initially developed to monetise downloadable ringtones, wallpapers and other small pieces of content using premium SMS or direct carrier charges as a billing mechanism) remained a marginal form of gaming until Apple‘s iOS App Store was launched in 2008. As the first mobile content marketplace operated directly by a mobile platform holder, the App Store significantly changed the consumer behaviour and quickly broadened the market for mobile games, as almost every smartphone owner started to download mobile apps.

Game Sprite Examples

You can explore the editor of my example below to see how all the logic in the game is built

Low Poly Building

In 3D computer graphicspolygonal modeling is an approach for modeling objects by representing or approximating their surfaces using polygon meshes. Polygonal modeling is well suited to scanline rendering and is therefore the method of choice for real-time computer graphics

The basic object used in mesh modeling is a vertex, a point in three-dimensional space. Two vertices connected by a straight line become an edge. Three vertices, connected to each other by three edges, define a triangle, which is the simplest polygon in Euclidean space. More complex polygons can be created out of multiple triangles, or as a single object with more than 3 vertices. Four sided polygons (generally referred to as quads)[1][2] and triangles are the most common shapes used in polygonal modeling. A group of polygons, connected to each other by shared vertices, is generally referred to as an element. Each of the polygons making up an element is called a face.

Project Goal:

Create a Textured 3D model of a building, real or imaginary using Clara.io

Mini Comics

Preproduction:

The first step in creating a comic of your own is developing the idea of the story. Start by making a bulleted list of things that will happen in your story. That’s the plot! Then create preproduction sketches based on the things that will happen. How many characters do you have? Where are they? What do they look like?

Thumbnails:

Once you know what happens in your story and what it will look like it’s time to plan it out. How will you tell the story over 4 pages? You need to make sure it all fits! Create small drawing that layout your story as it will be on the page. These are called thumbnail sketches because they can be that small. You don’t want to makes these too big or beautiful, just make a plan.

Lettering